Teacher vs. Michael Myers
Start a new game with a teacher character named James Mercer. Facing Michael Myers. Location: randomize for me
Player's Character Creation
Character Name: James Mercer
Profession: Teacher
Background Story: James Mercer, a dedicated and resourceful high school teacher, known for his calm demeanor and quick thinking. His life took an unexpected turn when he embarked on a field trip that went horribly awry. Now, he must use his wit and knowledge to survive in a nightmarish scenario.
Attributes:
- Strength: 3
- Intelligence: 7
- Stealth: 5
- Stamina: 5
- Health: 100%
Enemy's Creation
Enemy: Michael Myers
Description: Michael Myers, an infamous figure in the realm of horror, is known for his relentless pursuit and near-supernatural resilience. With his iconic white mask and dark overalls, Myers instills fear into the hearts of his victims. He moves with a haunting, methodical pace, wielding a large kitchen knife as his weapon of choice.
Locale Selection
Randomized Locale: Abandoned Hospital
Description: The game starts in an eerie, abandoned hospital. The dimly lit corridors are filled with the echoes of its past, with rusted medical equipment and tattered curtains creating an oppressive atmosphere. The air is thick with the scent of decay and forgotten memories. The once pristine halls now serve as a labyrinthine trap, with danger lurking in every shadow.
GAME START
James Mercer finds himself standing in the entrance hall of the abandoned hospital. The moonlight filters through the broken windows, casting long shadows across the dust-covered floor. The silence is oppressive, only broken by the distant sound of dripping water. Behind him, the night is dark and unwelcoming, but ahead, the hospital's corridors beckon with unknown horrors.
Options:
- Explore the reception area.
- Head towards the sound of the dripping water.
- Search for a map or any sign that might guide him through the hospital.
James Mercer's instincts as a teacher tell him to gather as much information as possible, but the fear of what lies ahead is palpable. What should he do?
1
Locale: Abandoned Hospital
Room: Reception Area
James Mercer cautiously steps into the reception area. The room is a ghostly relic of its former self. The reception desk, covered in layers of dust, holds scattered papers and a few old, moldy medical books. The waiting chairs are overturned, and a few broken ceiling tiles litter the floor. The faded hospital directory on the wall is barely legible.
Options:
- Search the reception desk for any useful items or information.
- Examine the hospital directory on the wall to get a layout of the hospital.
- Listen carefully for any sounds that might indicate danger or opportunity in the nearby corridors.
James feels a chill run down his spine. This place holds secrets and dangers, and he must tread carefully. What should he do next?
1
Locale: Abandoned Hospital
Room: Reception Area - Reception Desk
James approaches the reception desk, his eyes scanning the area for any signs of danger. He sifts through the papers, hoping to find something useful. Among the scattered documents, he discovers a small, rusted key with a tag labeled "Storage Room B," and a half-torn hospital map, which, although not entirely clear, gives a rough layout of the ground floor.
Inventory Update:
- Added: Rusted Key (Storage Room B)
- Added: Half-Torn Hospital Map
Options:
- Head towards Storage Room B, assuming it's on the ground floor as per the map.
- Examine the hospital directory on the wall for a clearer understanding of the layout.
- Investigate the source of the dripping water, as it might lead to something useful or necessary.
James pockets the key and the map. The key could provide access to resources, but the unknowns of the hospital still loom large. What should he do next?
2
Locale: Abandoned Hospital
Room: Reception Area - Hospital Directory
James turns his attention to the faded hospital directory on the wall. The paint is peeling off, and parts of it are illegible, but he manages to make out the key areas: emergency room, operating theatres, patient wards, intensive care unit, and what appears to be a psychiatric wing. There's also a mention of a basement level, but the details are smudged.
This information complements the half-torn map he found earlier, giving him a better sense of the hospital's layout. The psychiatric wing and basement level pique his curiosity, but they also sound potentially dangerous.
Options:
- Proceed to Storage Room B, using the key he found.
- Explore the emergency room, potentially finding medical supplies.
- Head towards the psychiatric wing, a place that might hold critical clues or items.
- Venture down to the basement level, though it seems risky.
James weighs his options. Each area of the hospital could hold vital resources or unforeseen dangers. Where should he go?
1
Locale: Abandoned Hospital
Room: Storage Room B
Guided by the map, James finds his way to Storage Room B. The door, coated in rust and flaking paint, creaks ominously as he inserts the rusted key and turns it. The lock gives way with a loud click, and he pushes the door open.
The room is cramped and filled with shelves covered in dust. Various items are scattered around: old linens, a few empty medicine bottles, and some cleaning supplies. As he searches, his eyes fall upon a flashlight and a crowbar. Both could be extremely useful.
Inventory Update:
- Added: Flashlight
- Added: Crowbar
Options:
- Continue searching the storage room for more items or information.
- Leave and head towards the emergency room, as it might have medical supplies.
- Investigate the psychiatric wing, which could hold important clues.
- Descend to the basement level, a decision fraught with risk but possibly rewarding.
James pockets the flashlight and crowbar, feeling slightly more prepared. The hospital still holds many secrets, and he needs to decide his next move carefully. What should he do?
1
Locale: Abandoned Hospital
Room: Storage Room B - Deeper Search
James decides to conduct a more thorough search of Storage Room B. He methodically examines the shelves, moving aside old linens and boxes. Hidden behind a stack of decaying medical records, he finds a small first aid kit. It's not fully stocked, but it contains basic supplies: bandages, antiseptic, and painkillers.
Inventory Update:
- Added: First Aid Kit (basic supplies)
While searching, a sudden noise from the corridor catches his attention. It sounds like a slow, deliberate footstep. The chilling realization that he might not be alone in the hospital sets in.
Options:
- Quickly hide in the storage room and wait to see if someone or something is approaching.
- Leave the storage room immediately and quietly head towards the emergency room.
- Investigate the source of the noise with caution, flashlight and crowbar in hand.
- Make a dash for the psychiatric wing, potentially using it as a maze to lose any pursuer.
James's heart races as he considers his options. The sense of being hunted is palpable. What should he do?
1
James quickly ducks behind a large shelving unit, his breath shallow as he tries to remain silent. He listens intently for the footsteps.
Dice Roll Result: 3 (including stealth bonus)
Unfortunately, the roll is not high enough to guarantee complete stealth. The footsteps grow nearer, and James can hear a faint, eerie breathing sound accompanying them. It seems that his hiding spot isn't as secure as he hoped.
Options:
- Stay hidden and hope not to be discovered.
- Prepare to confront the approaching figure with the crowbar.
- Make a silent escape from the storage room, using the noise to cover his movements.
- Distract the figure by throwing something to the opposite side of the room.
James's heart pounds in his chest. The situation is tense, and he must make a decision quickly. What should he do?
1
James remains motionless, barely daring to breathe. The footsteps come closer, each step echoing through the silent room.
Dice Roll Result: 2 (including stealth bonus)
The result is not in his favor. The footsteps stop right in front of the shelving unit where he is hiding. Suddenly, the figure steps into view – it's Michael Myers, his presence even more imposing and terrifying up close. The white mask seems to stare directly at James, and the large knife in Myers' hand glints in the dim light.
Options:
- Attempt to fight off Michael Myers with the crowbar.
- Try to sprint past him and escape the room.
- Plead or attempt to reason with him, despite the unlikely odds.
- Use the flashlight to blind him and make a quick escape.
James's survival instincts kick in. He knows he must act fast. What should he do?
1
With a surge of adrenaline, James grips the crowbar tightly and swings it at Michael Myers with all his might.
Dice Roll Result: 8 (including strength bonus)
The crowbar connects with a resounding thud, momentarily staggering Myers. This critical hit gives James a fleeting but crucial opportunity.
Options:
- Continue attacking, trying to incapacitate Myers long enough to escape.
- Use this moment to flee the room, possibly heading towards the emergency room for supplies.
- Hide again, taking advantage of the temporary confusion.
- Search quickly for an exit or a weapon in the storage room.
James knows he might not get another chance like this. What should he do?
2
Escape from Storage Room B
Seizing the moment, James dashes past the momentarily staggered Michael Myers. His heart pounds as he races out of the storage room, the adrenaline fueling his every step. He makes a beeline towards the emergency room, hoping to find medical supplies or another way to defend himself.
Locale: Abandoned Hospital
Room: Emergency Room
James bursts into the emergency room, gasping for breath. The room is in disarray, with gurneys overturned and medical equipment strewn about. Cabinets line the walls, some ajar, revealing their sparse contents. The room has a sense of urgency frozen in time, a snapshot of chaos.
Options:
- Search the cabinets for medical supplies or anything else useful.
- Look for another exit or hiding spot in the emergency room.
- Pause to listen and assess if Michael Myers is following.
- Explore deeper into the emergency room, possibly finding more resources or a way out.
James's mind races as he considers his next move. The emergency room might hold key resources, but the danger is far from over. What should he do?
3
James pauses, straining his ears to pick up any sound that might indicate whether Michael Myers is in pursuit.
Dice Roll Result: 5 (including intelligence bonus)
His careful listening pays off. He hears the distant, muffled sound of footsteps and the soft creak of a door – signs that Myers is still searching, but not in the immediate vicinity. This gives James a precious moment of respite and a chance to plan his next move.
Options:
- Quickly search the cabinets for medical supplies or other useful items.
- Find a secure hiding spot in the emergency room to catch his breath and think.
- Explore deeper into the emergency room for more resources or a way out.
- Exit the emergency room and head towards another area of the hospital, like the psychiatric wing or the basement.
James knows he must act fast. What should he do next?
2
Locale: Abandoned Hospital
Room: Emergency Room - Hiding Spot
James quickly scans the room for a secure hiding spot. He spots a large cabinet, slightly ajar, big enough to conceal him. He slips inside, pulling the door closed behind him. The cabinet is cramped but offers a moment of safety. He takes a few deep breaths, trying to calm his racing heart.
Inside the cabinet, James finds an old, partially used medical kit and a walkie-talkie, its batteries long dead. He quietly adds these to his inventory, hoping they might come in handy later.
Inventory Update:
- Added: Partially Used Medical Kit
- Added: Walkie-Talkie (no batteries)
Options:
- Remain hidden a little longer to ensure it's safe before moving.
- Leave the hiding spot and search the cabinets for more supplies.
- Quietly exit the emergency room and head towards a new area, such as the psychiatric wing or the basement.
- Explore deeper into the emergency room while it seems safe.
James knows he can't stay hidden forever. He needs to make a decision on his next move. What should he do?
4
Locale: Abandoned Hospital
Room: Emergency Room - Deeper Exploration
James cautiously exits the cabinet and delves deeper into the emergency room. The farther he goes, the more the disarray tells a story of panic and desperation. Amidst the chaos, he finds a locked drug cabinet. The lock looks old and weak, possibly breakable with the right tool.
Near the back of the room, there's a partially open door leading to what appears to be a small office or storage space. The room is dark, but it might contain valuable items or information.
Options:
- Attempt to break open the drug cabinet with the crowbar.
- Explore the dark office/storage space for potential resources.
- Leave the emergency room and head towards another area like the psychiatric wing or the basement.
- Stay in the emergency room and look for a more secure hiding place, anticipating Michael Myers' potential arrival.
James assesses his options. The drug cabinet could hold valuable medical supplies, but the unknown room might also have crucial resources. What should he do?
1
James takes the crowbar and applies force to the lock on the drug cabinet. The metal groans under the pressure, and with a final, determined effort, the lock snaps off.
Dice Roll Result: 6 (including strength bonus)
The cabinet swings open, revealing a variety of medical supplies: antibiotics, painkillers, bandages, and even a small bottle of disinfectant. These could be life-saving in the right circumstances.
Inventory Update:
- Added: Antibiotics
- Added: Painkillers
- Added: Additional Bandages
- Added: Disinfectant
Just as he finishes gathering the supplies, a distant sound echoes through the halls, a reminder that the danger is never far away in this forsaken place.
Options:
- Explore the dark office/storage space now that he's better equipped.
- Leave the emergency room and head towards a new area, such as the psychiatric wing or the basement.
- Find a secure place to review his inventory and plan his next move.
- Set up a temporary base in the emergency room, considering it as a strategic location.
James knows that time is a luxury he might not have much of. What should he do next?
4
Locale: Abandoned Hospital
Room: Emergency Room - Temporary Base
Deciding that the emergency room offers both resources and a strategic location, James begins to set up a temporary base. He carefully arranges the medical supplies for easy access and checks his inventory, ensuring everything is in order. He also takes a moment to bandage a small cut he received earlier, using the first aid kit.
Health Update: Slight improvement due to self-care.
James knows that this respite is only temporary. He needs to plan his next steps carefully. The emergency room doors offer a clear view of the hospital's corridors, allowing him to keep an eye out for any signs of Michael Myers.
Options:
- Secure the room's entrances and exits as much as possible.
- Use the time to carefully map out a route to the next destination, considering the psychiatric wing or the basement.
- Rest briefly to regain his strength and composure.
- Scout the surrounding areas from the safety of the emergency room, looking for signs of movement or danger.
James takes a deep breath, focusing on the task at hand. Survival is his priority, and every decision counts. What should he do now?
3
James decides to take a moment to rest, gathering his thoughts and regaining his strength. He finds a relatively comfortable spot and tries to relax, despite the oppressive atmosphere of the hospital.
Dice Roll Result: 1
Unfortunately, his rest is short-lived. A sudden, chilling sound disrupts the silence - the unmistakable sound of footsteps approaching the emergency room. The slow, deliberate pace can mean only one thing: Michael Myers is near.
Options:
- Quickly find a new hiding spot within the emergency room.
- Prepare to confront Michael Myers again, crowbar in hand.
- Attempt to silently escape the room through another exit.
- Create a diversion to distract Myers and slip away unnoticed.
James's heart races as he quickly stands up. Time is of the essence, and he must make a decision fast. What should he do?