Applying UDL to Lesson
how can I apply UDL to this lesson?
To integrate Universal Design for Learning (UDL) principles into your "Plotting Shapes" lesson, which introduces students to the coordinate system used in Game Lab, consider the following strategies across the three core UDL principles:
1. Multiple Means of Engagement
- Sustaining Effort & Persistence: Break down the activities into smaller, achievable goals. For instance, start with simple shapes before moving to complex ones. This gradual progression can help maintain student interest and motivation.
- Recruiting Interest: Relate the lesson to real-world applications, like game design or graphic art, to show students the practical use of these skills.
- Self-Regulation: Encourage students to set personal goals for the lesson, such as mastering a particular type of shape or improving communication skills when working with partners.
2. Multiple Means of Representation
- Perception: Use various modalities to teach about the coordinate grid – visual aids, interactive tools, and physical activities (like creating a grid in the classroom and having students physically place shapes).
- Language & Symbols: Incorporate clear, jargon-free explanations and use visual symbols alongside text to represent ideas (like showing coordinates and shapes graphically).
- Comprehension: Provide background knowledge or a mini-lesson about coordinate systems and their importance in computer science and game development.
3. Multiple Means of Action & Expression
- Expression & Communication: Allow students to demonstrate their understanding in different ways – through creating digital shapes, verbally explaining their process, or even drawing their shapes on paper.
- Physical Action: For students with different motor skills, ensure the digital tools used are accessible. Also, consider a hands-on activity, like creating shapes with craft materials.
- Executive Functions: Help students plan and organize their approach to the lesson. This could involve outlining steps to create a shape or brainstorming before they start the digital activity.
Additional Tips:
- Differentiation: Offer varying levels of complexity in the activities to cater to diverse skill levels.
- Collaboration: Encourage peer teaching and group discussions. This not only helps with learning but also builds social interaction skills.
- Feedback: Provide immediate and constructive feedback, especially during the interactive activities.
Remember, the key is to provide options and flexibility so that all students can engage with the material in a way that best suits their learning style and needs. Keep the environment positive and encourage exploration and creativity!
how would you remake this lesson plan to meed your suggestions. each student has a desktop workstation, I also have 10 chromebooks that students can use with a partner. there are 24 - 26 students in each class
Absolutely, let's revamp your "Plotting Shapes" lesson plan to align it with Universal Design for Learning (UDL) principles. Given your resources – a desktop workstation per student and 10 Chromebooks for partner work – here's a modified lesson plan:
Remodeled Lesson Plan: "Exploring Shapes in Game Lab"
Duration: 1 Class Period (Approx. 45-50 minutes)
Part 1: Introduction (10 minutes)
- Activity: Interactive storytelling. Start with a short story or an example from a popular video game that involves shapes and coordinates.
- UDL Application:
- Engagement: Use a story relevant to students' interests.
- Representation: Use visual aids (like a simple animation or game scene) to demonstrate the concept.
Part 2: Mini-Lesson on Coordinate Systems (10 minutes)
- Activity: Explain the coordinate system using a large, physical grid on the floor. Invite students to place shape cutouts on the grid.
- UDL Application:
- Representation: The physical grid caters to visual and kinesthetic learners.
- Action & Expression: Students physically moving shapes helps those with different learning preferences.
Part 3: Group Activity – Shape Creation Challenge (15 minutes)
- Activity: Students use desktop workstations or Chromebooks in pairs to create a specified shape in Game Lab.
- UDL Application:
- Engagement: Partner work encourages collaboration.
- Action & Expression: Choice in using desktop or Chromebook allows for preference in physical interaction.
Part 4: Share and Reflect (10 minutes)
- Activity: Students share their shapes with the class and reflect on the process.
- UDL Application:
- Engagement: Sharing work boosts confidence and public speaking skills.
- Action & Expression: Reflecting allows students to process and articulate their learning experience.
Part 5: Wrap-Up and Homework Assignment (5 minutes)
- Activity: Assign a creative homework task where students design a simple scene or object using shapes and coordinates.
- UDL Application:
- Engagement: Homework allows for extended learning and creativity.
- Action & Expression: Students can choose how complex their design will be, accommodating different skill levels.
Additional Elements:
- Differentiated Tasks: Offer varying complexity levels for the shape creation challenge.
- Peer Teaching: Encourage students to help each other during the group activity.
- Feedback Loops: Provide real-time feedback during the activities, both verbally and through hands-on assistance.
Classroom Setup:
- Physical Grid Area: A corner of the classroom with a large, drawn or taped grid on the floor.
- Workstation Area: Desktop workstations and Chromebooks set up for digital activities.
Materials Needed:
- Physical shape cutouts.
- Game Lab or similar software on desktops and Chromebooks.
Assessment:
- Informal assessment through observation during activities.
- Homework assignment to assess individual understanding.
This revamped plan aims to make your lesson more interactive, cater to different learning styles, and encourage collaboration, all while ensuring that the core concepts of coordinate systems and shape plotting are effectively taught. Keep the atmosphere lively, supportive, and inclusive! 🌟👩🏫👨🏫🌟
provide real examples i can use for this: Activity: Interactive storytelling. Start with a short story or an example from a popular video game that involves shapes and coordinates.
Certainly! Using an interactive storytelling approach can be a great way to kickstart your lesson on plotting shapes in a coordinate system. Here are a couple of real examples that you could use, inspired by popular video games and real-life applications:
1. Minecraft Adventure
- Storyline: Imagine the students are in the world of Minecraft, a game known for its block-based building mechanics. Describe a scenario where they need to build a structure (like a house or a castle) using various shaped blocks.
- Teaching Element: Explain how each block's placement can be thought of in terms of coordinates on a grid, similar to what they will be doing in Game Lab.
- Engagement Tip: Ask students to describe what kind of structure they would build and where they would place certain blocks, encouraging them to think in terms of coordinates.
2. Space Explorer in Asteroid Field
- Storyline: The students are space explorers navigating through an asteroid field. Each asteroid has specific coordinates, and they must plot a safe path through them.
- Teaching Element: This scenario can help students understand the importance of coordinates in navigation, which is akin to plotting points and shapes on a grid.
- Engagement Tip: Have a brief discussion on how astronauts or space missions use coordinates, linking it back to the importance of accuracy in plotting.
3. Treasure Hunt
- Storyline: Create a story about a treasure hunt where the treasure map uses a grid system. The treasure is marked at a specific coordinate that the students must find.
- Teaching Element: This can be a playful way to introduce the concept of coordinates. You can even design a simple grid-based map to visualize the concept.
- Engagement Tip: Encourage students to come up with their own 'treasure maps' with coordinates, fostering creativity alongside learning.
4. City Planning Scenario
- Storyline: The students are city planners who need to design a city layout. They must decide where to place buildings, parks, and roads on a grid map.
- Teaching Element: This ties into how real-world planning uses grid systems and coordinates, similar to plotting shapes.
- Engagement Tip: Allow students to discuss what kind of buildings or features they would include in their city, making it interactive and imaginative.
These stories not only serve as an engaging introduction to your lesson but also help students connect the abstract concept of coordinates to real-world applications and their favorite games. This approach supports the UDL principle of providing multiple means of engagement by tapping into students' interests and imaginations.
use the minecraft adventure and create the story
Absolutely! Let's craft a Minecraft-inspired story to introduce your lesson on plotting shapes using coordinates. This story can be an engaging way to draw students into the lesson, making the abstract concepts more relatable and fun.
Minecraft Adventure: The Quest for the Emerald Palace
Introduction
"Class, today we're embarking on an exciting adventure in the world of Minecraft. Minecraft is not just a game; it's a universe of endless possibilities, where every block, every structure, and every world is shaped by your imagination. And just like in Game Lab, understanding coordinates is key to building anything you can dream of.
Setting the Scene
Imagine you're in a vast Minecraft world, filled with towering mountains, dense forests, and mysterious caves. The sun is shining brightly in the sky, casting a warm glow over the landscape. You hear the sounds of sheep baaing and chickens clucking, adding to the peacefulness of the scene.
The Challenge
But today is not just any ordinary day in Minecraft. Today, you've received a special challenge: to build the legendary Emerald Palace. This palace is known throughout the Minecraft realms for its stunning beauty and intricate design, made entirely of emerald blocks.
The Importance of Coordinates
To build this palace, you'll need to understand how to use coordinates. In Minecraft, the world is a giant grid, and every location is defined by three numbers – the X, Y, and Z coordinates. X tells you your position east or west, Y tells you how high or low you are, and Z tells you your position north or south.
Building the Palace
As skilled builders, you'll need to plot the coordinates for each block of the Emerald Palace carefully. The base might start at coordinates (15, 64, 22), and from there, you'll build upwards, creating walls, towers, and grand halls, each block placed precisely using its coordinates.
The Interactive Element
Now, I want each of you to imagine what your version of the Emerald Palace would look like. Where would you place your first emerald block? How high would your towers be? What coordinates would you use for the grand entrance?
Linking to the Lesson
Just like in Minecraft, today in our Game Lab activity, we'll be using coordinates to plot shapes. But instead of emerald blocks, we'll be using points on a graph. The skills you learn here will help you become not just great gamers, but also great thinkers, problem solvers, and creators.
Conclusion
So, let's grab our virtual pickaxes and shovels, and get ready to build! Who knows, what you learn today might just help you build the next great Minecraft structure."
This story is designed to be immersive, relatable, and directly linked to the lesson's objectives. It sets the stage for students to understand and appreciate the role of coordinates in digital creation, using a context they are likely familiar with and excited about. Happy building! 🌟🏰🌟
use this one: 4. City Planning Scenario Storyline: The students are city planners who need to design a city layout. They must decide where to place buildings, parks, and roads on a grid map. Teaching Element: This ties into how real-world planning uses grid systems and coordinates, similar to plotting shapes. Engagement Tip: Allow students to discuss what kind of buildings or features they would include in their city, making it interactive and imaginative.
Absolutely! Here's a detailed city planning storyline to introduce your lesson on plotting shapes using coordinates, tailored to engage and captivate your middle school students.
City Planning Adventure: Designing Our Future City
Introduction
"Alright, future city planners, today we're stepping into the shoes of architects and urban designers! We have a thrilling task ahead – we're going to design a city from scratch. But it's not just any city; it's our dream city, a place where every building, park, and road comes from our imagination and planning skills.
Setting the Scene
Picture this: We have a vast land, a blank canvas for our creativity. This land is waiting for us to transform it into a bustling, vibrant city. But how do we start? Just like in any game design or computer program, we begin with a grid – our map for placing each part of our city.
The Challenge
Our challenge is to design a city that's not only beautiful but also functional. We need houses, schools, hospitals, parks, shopping areas, and roads. Each of these needs a place on our grid. Where you place each building and how you design the roads will shape how our city looks and works.
The Importance of Coordinates
In city planning, just like in our lesson today, coordinates are crucial. They help us plot where each building will go. Will the school be at coordinates (5, 7)? Where will we place the central park? Maybe at (10, 15)? It's all up to us to decide.
Interactive Planning Session
Now, I want everyone to think of one building or feature you would love to include in our city. It could be a skyscraper, a sports complex, an amusement park, or even a zoo. Where would you place it on the grid? What coordinates would you choose?
Group Collaboration
Let's break into small groups and start sketching our city. Each group will focus on a different part of the city. Remember, communication and collaboration are key – every part of our city needs to connect and work together seamlessly.
Linking to the Lesson
Just like in our city planning, in today's activity, we will use coordinates to plot shapes in Game Lab. This exercise will help us understand how planning, precision, and creativity come together to create something amazing.
Conclusion
So, let's put on our city planner hats and start designing. Who knows, the skills you learn here could be the first step in designing the cities of the future. Let your imagination run wild, and let's create something incredible together!"
This story is designed to inspire and engage your students, making the concept of coordinates more tangible and exciting. It encourages creativity, collaboration, and practical application of the skills they will learn in your lesson. Happy city designing! 🌆🌳🚗
redo the city planning scenario but us the same ype of grid game lab does, 400x400 grid
Absolutely! Let's tailor the city planning scenario to align with the 400x400 grid used in Game Lab, making it more relevant to your lesson plan.
Future City Designers: Building on a 400x400 Grid
Introduction
"Future architects and city planners, today we have a unique mission: to design a city, but with a twist! We will be using a 400x400 grid, just like the one we have in Game Lab. This grid will be our canvas to map out an entire city, bringing our collective creativity to life.
Setting the Scene
Imagine an empty landscape, a blank 400x400 grid, waiting to be transformed into a bustling metropolis. This grid is our guide, helping us place each building, park, and roadway accurately.
The Challenge
Our goal is to create a functional, well-planned city. We need homes, schools, hospitals, green spaces, shopping districts, and intricate road networks. Each element must be plotted carefully on our grid. The location of each feature is crucial for our city's design and functionality.
The Importance of Coordinates
In our city planning adventure, coordinates are our best friends. They guide us in placing each element precisely on our 400x400 grid. For example, we might decide to put a school at coordinates (100, 150) or a park at (250, 300). These coordinates help us organize our city layout methodically.
Interactive Planning Activity
Now, think of an exciting feature you'd like to add to our city. It could be anything from a futuristic library to a sprawling sports complex. Where would you place it on our 400x400 grid? What coordinates would be ideal for it?
Collaborative Design
We'll form small groups to brainstorm and sketch different sections of our city. Each group will focus on particular areas like residential, commercial, educational, or recreational. Remember, every part needs to integrate seamlessly with the others, making our city a well-connected and cohesive space.
Linking to the Lesson
Just as we plot our city on the 400x400 grid, in today's Game Lab activity, we'll be using a similar grid to plot shapes and create designs. This exercise will enhance our understanding of spatial planning, precision, and the importance of coordinates in design.
Conclusion
Let’s don our creative hats and embark on this exciting journey of city design. This is more than just a lesson; it's a step into the world of architecture and urban planning. Let your imagination soar, and let’s build a city that could stand as a model for future urban design!"
This scenario, adapted to the 400x400 grid, directly correlates with the grid system they will use in Game Lab, making the transition from conceptualization to application smoother for the students. It emphasizes spatial awareness, planning, and creativity, essential skills in both city planning and computer science. 🏙️📏🖥️
redo the minecraft scenario but us the same ype of grid game lab does, 400x400 grid
Certainly! Let's adapt the Minecraft scenario to incorporate the 400x400 grid used in Game Lab, making it more relevant and understandable for your students.
Minecraft Adventure: Crafting on a 400x400 Grid
Introduction
"Welcome, young builders and explorers! Today, we're diving into a Minecraft-inspired adventure, but with a special twist. We're going to use a 400x400 grid, just like the one in Game Lab, as our building playground. This grid will be our guide as we create and explore in our own Minecraft world.
Setting the Scene
Picture yourselves in a vast, open Minecraft land. This land is unique because it's laid out in a 400x400 grid, much like a giant chessboard. Each square on the grid is a potential spot for building something incredible.
The Challenge
Your mission is to build an extraordinary structure or a series of structures. It could be a towering castle, a sprawling village, or even an intricate maze. The catch? Every block you place must be carefully plotted on the 400x400 grid.
The Importance of Coordinates
In this Minecraft world, coordinates are crucial. They help you place each block precisely where you want it. For instance, you might start your castle at coordinates (50, 50) and expand outwards. Or perhaps place a hidden treasure at (300, 250). The grid helps you map out your ideas with accuracy.
Building in Minecraft
Now, envision the structure you want to build. Think about where you would place each block on our 400x400 grid. What coordinates would you choose for the main entrance? Where would the highest tower reach?
Interactive Element
Let's split into smaller groups, and each group will brainstorm their Minecraft creation. Discuss among yourselves the layout, the coordinates for key structures, and how you'll utilize the space within the 400x400 grid.
Linking to the Lesson
Similar to how we plan our structures in this Minecraft scenario, in today’s Game Lab activity, we’ll be using a 400x400 grid to plot shapes and create digital art. This will give us a practical understanding of how coordinates work and how careful planning leads to amazing creations.
Conclusion
Put on your virtual helmets, grab your pickaxes, and let's start building in our Minecraft grid world. Today, you're not just gamers; you're architects, planners, and creators. Let's see what amazing structures you can dream up on this 400x400 grid!"
This modified Minecraft scenario is designed to resonate with the familiarity of the game while introducing the concept of a 400x400 grid, mirroring the environment they will encounter in Game Lab. It's an engaging way to illustrate the importance of coordinates and meticulous planning in both gaming and computer science contexts. 🌍🎮🖥️
I like this one: Future City Designers: Building on a 400x400 Grid so lets use this one
Great choice! The "Future City Designers: Building on a 400x400 Grid" scenario is a fantastic way to engage your students in learning about coordinates and spatial planning, directly tying into the Game Lab environment they'll be using. It's an imaginative and practical approach that not only teaches the core concepts of your lesson but also encourages creativity, collaboration, and critical thinking.
As you implement this scenario, remember to:
- Encourage every student to contribute their unique ideas for the city layout.
- Facilitate group discussions where students can share and integrate their ideas into a cohesive plan.
- Offer guidance on how to translate their ideas onto the 400x400 grid, emphasizing the importance of precise plotting and planning.
- Provide real-time feedback as they work on their designs, helping them refine their ideas and understand the concepts better.
- After the activity, have a reflective session where students can discuss what they learned and how they can apply these skills in different contexts.
This lesson plan has the potential to not only teach valuable computer science concepts but also to inspire a deeper interest in urban planning, architecture, and spatial design. Have a great time teaching with this interactive and educational approach! 🏙️📐👩🏫👨🏫
I am thinking of making a giant 400 X 400 grid for each group using a poster maker machine and laminating it so students can draw on it using dry erace markers or so they can stick differnet cutout shapes of buildings for each type of structure they can place on there section of the city
That's a brilliant idea! Creating a tangible, hands-on 400x400 grid for each group will significantly enhance the learning experience. Here are some tips and ideas to maximize the effectiveness of this approach:
Tips for Creating and Using the 400x400 Grid:
-
Grid Size and Scale: Ensure the grid is large enough for students to interact with comfortably. The scale should be such that it allows detailed plotting but is also manageable in terms of classroom space.
-
Lamination for Reusability: Laminating the grids is an excellent idea for durability and repeated use. It allows students to draw and erase as needed, facilitating experimentation and iterative design.
-
Dry Erase Markers: Provide a range of colored dry erase markers. Different colors can represent different types of structures or features (e.g., blue for water-related features, green for parks, red for emergency services).
-
Cutout Shapes: Prepare cutout shapes representing different structures like houses, schools, parks, and roads. These can be color-coded and labeled for ease of understanding. Velcro backing on these cutouts can make them easy to stick on and move around the laminated grid.
-
Legend and Symbols: Create a legend or key for symbols used on the grid. This helps students understand what each shape or color represents and maintains consistency across all groups.
-
Guidance and Instructions: Provide clear instructions on how to use the grid and the importance of precise placement. Emphasize the role of coordinates in determining the location of each structure.
-
Collaborative Space: Arrange the classroom in a way that each group has ample space to work on their grid. Collaboration and discussion should be encouraged.
-
Reflection and Presentation: After the activity, have students present their city section. This encourages public speaking and allows for a reflection on their design choices and the challenges they faced.
-
Integration with Digital Tools: If possible, integrate this activity with digital tools later in the lesson. For instance, students could recreate their city designs in a digital format using software that mimics the grid system.
-
Real-World Connection: Discuss how professional city planners and architects use similar methods (albeit more complex) in real life. This can help students see the practical application of what they're learning.
Educational Benefits:
- Enhances Spatial Awareness: Physically placing and moving pieces on the grid can deepen students' understanding of spatial relationships and planning.
- Encourages Creativity: The hands-on nature of this activity allows students to creatively express their ideas.
- Facilitates Teamwork and Communication: Working in groups on a shared grid fosters collaboration, negotiation, and communication skills.
- Connects Abstract Concepts to Tangible Activities: It bridges the gap between abstract concepts of coordinates and grid systems with a concrete, engaging activity.
This approach not only makes the lesson interactive and fun but also deeply imprints the concept of grid-based planning and coordinates in their minds. It's a fantastic way to make learning about computer science and urban planning interactive and memorable! 🌆🖊️📚
rewrite the lesson plan to include this activity keep the lesson 45 minuts, and make sure students have time to do the drawing with a computer activity in game lab
Absolutely! Let's revise your "Future City Designers: Building on a 400x400 Grid" lesson plan to include the new interactive grid activity while ensuring it fits into a 45-minute class period and includes time for both the hands-on and computer activities.
Revised Lesson Plan: Future City Designers (45 Minutes)
Objective
Students will learn about coordinates and spatial planning by designing a section of a city on a physical 400x400 grid and then recreate their design in Game Lab.
Materials
- Laminated 400x400 grids
- Dry erase markers
- Pre-cut building and structure shapes with Velcro
- Computers with Game Lab access
Part 1: Introduction to Coordinates and City Planning (5 minutes)
- Briefly explain the concept of coordinates and their importance in city planning and computer science.
- Introduce the 400x400 grid concept as it relates to Game Lab.
Part 2: Group Grid Activity (15 minutes)
- Divide the class into small groups and assign each a laminated 400x400 grid.
- Each group plans and designs a section of the city using dry erase markers and cutout shapes.
- Encourage creative and practical city design, emphasizing the use of coordinates for placing each element.
Part 3: Quick Group Presentations (5 minutes)
- Each group briefly presents their city section, explaining their layout and choice of coordinates.
- This encourages public speaking and lets students gather ideas from others.
Part 4: Transition to Game Lab (5 minutes)
- Guide students to transition from the physical grid to the digital environment.
- Explain how they will recreate their city design in Game Lab.
Part 5: Game Lab Activity (10 minutes)
- Students use Game Lab to digitally plot their city design.
- They should focus on a simplified version of their physical grid design due to time constraints.
Part 6: Wrap-Up and Reflection (5 minutes)
- Have a brief class discussion on what they learned.
- Discuss how the skills they practiced can be applied in real-world scenarios.
Assessment
- Observe student engagement and understanding during both the grid and Game Lab activities.
- Review the digital designs created in Game Lab for understanding of coordinate use.
Notes for Execution:
- Time Management: Keep a strict eye on the clock, ensuring smooth transitions between activities.
- Simplification for Game Lab: Remind students to focus on key elements of their city design for the Game Lab activity due to time constraints.
- Encouragement and Assistance: Circulate during activities to provide help and encouragement, ensuring all students are engaged.
This revised lesson plan incorporates the new grid activity while maintaining a balance between hands-on and digital learning within the 45-minute timeframe. The plan is designed to be dynamic, educational, and fun, keeping students actively engaged throughout the lesson. 🏙️🖥️🕒
how can we make the Future City Designers: Building on a 400x400 Grid activity 10 minuts, it is supposed to b a hook
To adjust the "Future City Designers: Building on a 400x400 Grid" activity to a 10-minute hook, you'll need to streamline the process while still capturing the essence of the activity. Here's how you can modify it:
Condensed "Future City Designers" Activity (10 Minutes)
Objective
Quickly engage students in the concept of city planning using coordinates on a 400x400 grid, sparking interest in the day’s lesson.
Setup
- Pre-arrange the laminated 400x400 grids around the room.
- Have dry erase markers and a limited selection of pre-cut building shapes ready at each station.
Activity Flow
-
Brief Introduction (2 minutes):
- Quickly introduce the concept of using a 400x400 grid for city planning, relating it to the day's lesson on coordinates.
-
Rapid Design Challenge (6 minutes):
- Divide the class into small groups, each at a grid station.
- Pose a fast-paced challenge: "Design a small part of a city with three key structures, like a home, a school, and a park, using the grid. You have just six minutes!"
- Encourage each group to quickly place their cutout shapes on the grid, using dry erase markers to add roads or other features.
-
Quick Share (2 minutes):
- Have each group quickly share their grid section with the class, highlighting the coordinates of one key structure.
- This keeps the pace lively and allows for a glimpse into each group's design.
Notes for Execution:
- Time-Keeping: Be strict with time to maintain the pace.
- Simplified Task: Ensure the challenge is simple enough to be completed in the short timeframe.
- Facilitation: Walk around to quickly guide and motivate groups, keeping energy high.
- Transition: Use the activity's conclusion to smoothly transition into the main lesson.
After the Hook
- Use the excitement and ideas generated from this activity to segue into the more detailed aspects of the lesson.
- Reinforce how the quick activity relates to the day’s learning objectives.
This abbreviated version of the activity serves as an effective hook, capturing students' attention and interest, setting the stage for a deeper exploration of coordinates and city planning in the subsequent parts of your lesson. 🌟🏙️⏱️
create the interactive story but only use shapes likes circle and squares like Game Lab
Certainly! Let's create an interactive story for your "Future City Designers" lesson that focuses on using basic shapes like circles and squares, similar to those in Game Lab. This story will serve as a fun and engaging hook for your students, introducing them to the concept of city planning using simple shapes on a grid.
Interactive Story: "Shapeville's New Design"
Setting the Scene
"Welcome, young planners, to the vibrant city of Shapeville! Shapeville is a unique place, known far and wide for its buildings and parks, all designed with just two shapes: circles and squares. But here's the twist – Shapeville is planning to redesign its city layout, and they need our help!"
The Challenge
"The city council of Shapeville has given us a special task. We need to redesign parts of the city using only circles and squares. Each building, park, and road must fit perfectly on our 400x400 grid. Our mission is to use these simple shapes to create a functional and beautiful city layout."
The Importance of the Task
"Shapeville's citizens love their city, but they're looking for a change. They want a city that's easy to navigate and pleasant to live in. Our designs will help Shapeville become even more welcoming and organized. And the secret to our success? Understanding how to place our circles and squares precisely on the grid."
The Planning Phase
"Let's start by brainstorming. If we use squares for buildings and circles for parks, where should we place them on our grid? Remember, every shape needs its own space, and we have to think about how everything fits together."
Quick Collaboration
"Now, in your groups, quickly discuss and decide where to place your first few shapes. Maybe you'll put a square at (50, 50) for a library, or a circle at (200, 150) for a central park. Use your dry erase markers to sketch your ideas on the laminated grid."
The Big Reveal
"After a few minutes, we'll share our designs with the class. Let's see how each group envisions the new Shapeville. Will your design have more squares or circles? How will you arrange them for the best city layout?"
Conclusion
"As we wrap up our story and look at our designs, remember, this is just the beginning. What we learn here about shapes and planning on a grid will help us as we dive deeper into Game Lab and explore more complex designs. Shapeville is counting on us – let's make it the best city it can be with our circles and squares!"
This story is designed to be a quick, interactive introduction to the day's lesson, focusing on the use of basic shapes in city planning and grid placement. It sets a playful yet educational tone, encouraging creativity and teamwork right at the start of the lesson. 🏙️🔵🟠
remake this warm-up activity and make it UDL: Warm Up (5 minutes) Communicating Drawing Information Remarks We saw a lot of different programs yesterday, and you started to think about what types you might want to create. When we create a program, one of the things we need to do is draw everything on the screen. We're going to try that with a "student" computer today.
Ask one or two volunteers to come to the front of the room and act as "computers" for the activity. They should sit with their backs to the board so that they cannot see what is being projected. Give each volunteer a blank sheet of paper.
Display: Project Sample Share Drawing - Exemplar where it can be seen by the class.
Remarks You will need to explain to our "computer" how to draw the picture. In the end, we'll compare the drawing to the actual picture.
Give the students a minute or two to describe the drawing as the students at the front of the room try to draw it. After one minute, stop them and allow the students to compare both pictures.
Prompt: What are the different "challenges" or problems we're going to need to solve in order to successfully communicate these kinds of drawings?
Discuss: Students should silently write their answers in their journals. Afterwards they should discuss with a partner and then with the entire class.
Discussion Goal: This discussion is intended to bring up some challenges that students will need to address in the next few lessons, such as how to specify the position, order, and color. The students don't necessarily need to decide how they would specify such things but recognize that they will need a method for doing so. Students who have just come out of the HTML unit may make connections to how HTML helped solve similar problems.
Remarks There were several challenges we needed to solve in this activity. We need to be able to clearly communicate position, color, and order of the shapes. We're going to start exploring how to solve this problem.
Question of the Day: How can we clearly communicate how to draw something on a screen?
To make the "Communicating Drawing Information" warm-up activity more aligned with Universal Design for Learning (UDL) principles, we'll adjust it to cater to diverse learning needs and styles. This includes providing multiple means of engagement, representation, and action & expression.
Revised Warm-Up Activity: "Artistic Instructions" (5 Minutes)
Objective
To understand the challenges in communicating visual information for programming purposes, focusing on position, color, and order of elements.
UDL-Enhanced Approach
-
Multiple Means of Engagement
- Student Choice: Allow students to choose whether they want to be a 'computer' (drawing) or a 'programmer' (giving instructions).
- Encourage Curiosity: Pose thought-provoking questions like, "How might a computer interpret creative instructions differently than a human?"
-
Multiple Means of Representation
- Visual and Verbal Instructions: Display the Sample Share Drawing visually but also provide a written description for those who process information better through text.
- Diverse Examples: Use drawings that vary in complexity and style to cater to different interests and skill levels.
-
Multiple Means of Action & Expression
- Alternative Communication Methods: Allow 'programmers' to give instructions not just verbally but also through written notes or gestures, accommodating different communication preferences.
- Reflective Writing: After the activity, instead of just silent journaling, provide options for students to reflect through a quick sketch, a brief written paragraph, or a pair discussion.
Activity Flow
-
Setup (1 minute):
- Invite volunteers to be 'computers'. Offer alternatives for students to engage either as artists or instructors, depending on their comfort level.
- Display the Sample Share Drawing along with a brief written description.
-
Instruction Phase (2 minutes):
- 'Programmers' describe or communicate how to recreate the drawing to the 'computers'.
- Encourage creativity in how instructions are given.
-
Comparison and Discussion (2 minutes):
- Pause for a comparison between the original and recreated drawings.
- Initiate a class discussion or pair-sharing on the challenges faced. Encourage students to think about how specific or vague instructions impacted the outcome.
Discussion Points
- Discuss the importance of precision in communication, especially in programming.
- Highlight the different interpretations and how they relate to programming challenges.
- Connect back to HTML and how specific tags and attributes help in defining webpage structures clearly.
Concluding Remarks
"This activity highlights the intricacies of communication in programming. Just like we need to be clear and precise in our instructions to a 'computer', in programming, we need to specify position, color, order, and other details accurately. Let's keep these challenges in mind as we explore drawing on a screen."
This revised activity aims to engage all learners by offering diverse ways to participate and express themselves, making it more inclusive and reflective of the UDL framework. The goal is to make the concept of programming communication accessible and interesting to every student in your class. 🎨💻🌟
Explain the task of researching and compiling the pros and cons into a chart or presentation, emphasizing the role of students as 'tech detectives'.
Absolutely, let's frame this task in a way that's engaging and educational for your students, casting them in the role of 'tech detectives'. Here's how you could introduce and explain the task:
Task Introduction: "Tech Detectives: Uncovering the Pros and Cons"
Overview
"Class, today you're going to transform into tech detectives! Your mission is to investigate a specific technology – it could be a programming language, a software tool, or a digital platform. As detectives, your job is to dig deep, uncover facts, and present your findings on the pros and cons of your assigned technology. Think of yourselves as investigators analyzing clues to provide a balanced view of your subject."
The Role of Tech Detectives
- Research: "Your first task is to gather information. Use credible sources like educational websites, tech journals, and expert interviews. Remember, a good detective looks at multiple sources to get the full picture."
- Critical Analysis: "As detectives, you'll need to critically analyze the information you find. Look for benefits (pros) and drawbacks (cons) of the technology. How does it help users? What limitations or challenges does it have?"
- Compiling Evidence: "Organize your findings in a chart or a presentation. This will be your 'case file'. Make sure it's clear, concise, and well-structured."
Emphasizing the Detective Work
- Attention to Detail: "Pay close attention to details. Sometimes, the most significant insights are hidden in small details."
- Looking for Clues: "Be on the lookout for clues that others might miss. This could be unique features of the technology or differing opinions from experts."
- Balanced View: "A good detective doesn't jump to conclusions. Ensure that you present both pros and cons to give a balanced view of the technology."
Presentation of Findings
- Sharing Insights: "Once you've compiled your case file, you'll present your findings to the class. Think of it as reporting back to the detective agency. Your classmates will benefit from your investigation, just as you'll learn from theirs."
- Interactive Format: "Feel free to be creative with your presentation. Use slides, posters, or even a mock detective briefing to share what you've discovered."
Concluding the Task
"Through this task, you're not just learning about a piece of technology; you're developing critical research and analysis skills. These are key tools in any tech detective's kit. So, put on your detective hats, and let the investigation begin!"
This approach turns the research task into an exciting and interactive learning experience. By framing it as a detective investigation, students are more likely to be engaged and motivated, enhancing their research, critical thinking, and presentation skills. 🕵️♂️💡🔍